Revitalizing Urban Barriers

TEAM: Sarah Beaudoin (American), Ahnaf Chowdhury (Canadian), Syracuse University School of Architecture

 

Revitalizing Urban Barriers: A catalyst for urban growth

This project responds to the urban barrier that the I-81 viaduct has created in the city of Syracuse, NY. The removal of the I-81 viaduct gives the site new potential, allowing for a more sustainable, walkable and engaging urban setting. The project is located at an important intersection between Downtown Syracuse and the University area. As a result, it was important to implement key programs that would engage the diverse demographic and serve as a catalyst for urban development. Combining commercial programs with recreational programs responds to the economic and social factors of the site. Retail spaces are allocated on the perimeter of the building, allowing for direct street access while acting as a threshold between the recreation center and dynamic landscape. The landscape is sculpted to host various activities such as table sports and children’s games. This gesture is continued throughout the building, eliminating any “back of house” conditions and providing several small fields for spontaneous activities. The programs of the sports facility are organized around a rock climbing atrium and suspended track, all of which rest on top of the pool using a unique structural truss system.

ALLSPORT CLUB

TEAM: Vanessa Niemeyer, Viviane Schefers – German, Leibniz University Hannover

 

The project site is situated on the western part of the city of Hannover, in a green filter between two districts. The main project aims to keep as much of the public green space as possible. The result is a proposal compact in footprint and its vertical form. The landscape behind the building is forrest like albeit its position in the urban context.

The present proposal offers space for competitive sports and fun sports. It is a sport facility with a focus on different sports such as swimming, indoor surfing, climbing wall, a gym, volleyball court, table tennis, boxing, basketball and soccer. At the same time it is an interesting public space with seminar and conference rooms, a rooftop hostel and a restaurant with bar on the ground floor. It is a hybrid building designed for people to meet and dwell.

The interior space builds up around a central atrium like tetris stones. It has eight floors in total, two basement floors with a parking garage, one ground floor and four upper floors.

The choosen material for the facade is LINIT glas by Glasfabrik Lamberts. The undercut on the north facade targets insights into the indoor activities and acts as a connecting threshold.

Remote athlete network

TEAM

TEAM: Kate Cullen – British – Architectural Designer at Wilson Owens Owens

 

Connecting Remote Athletes

After the Olympics and Paralympics there was debate about the impact of financial investment in sport and how it relates to success of an athlete/team and questioned how the small nations can be competitive.

It is very difficult to raise the bar training alone and without regular access to competition. Being surrounded by like-minded athletes with comparative ability helps progression.

The design proposal is to connect remote athletes, providing the smaller nations and lesser-developed sports access to compete and raise their game, providing opportunity to those who want to compete/train as a team but cannot due to financial, cultural or visa restrictions.

Weightlifting is one of the sports with a competition format which lends itself to competing across nations (as illustrated). A remote athlete base is issued with a technology and overlay pack to enable them to set up their own venue, which can be connected to a network of venues.

Much of elite level sport is based around structured; individual based measurable training, carried out in a space with basic equipment. The technology could be adapted to suit various sports and training methods to expand the remote athlete network.

At a relatively small cost and in collaboration with Sport Federations, Remote Athlete Network venues can be established.

 

DISCO GYM

TEAM: Maria Passarelli,Carlo Alberto Cusinati – Italy, Italy-Austria – Politecnico di Milano

 

Disco-gym – fitness is a party

“Disco-gym” presents fitness as a party by celebrating issues such as body and hedonism through a ritual trance.

It attracts tribes revolving around discotheque and gym, reinterpreting some clichés such as narcissism and exhibitionism.

The Human Billboard is a temporary incubator that activates the party through a hybrid schedule of events. It’s a cage filled up with human bodies shaking at the rhythm of the music and wishing to reinvent their identities through a radical self-expression. The interior provides an immersive atmosphere for the hyperstimulation of the body, thanks to the artificial control of air, light and sound. It also works as a plug-in for devices that define spaces for training such as a VIP room where a DJ-shaman performs, a collective UV tanning shower facility, an elastic forest for climbers and a secret dark room. It also acts as a contemporary triumphal arch, a landmark visible from a distance that punctuates the rhythm of the party.

The access to the Human Billboard becomes a fundamental moment for the party since it represents the ritual of initiation. The selection process is run by Caronte, a judge who stands on the top of the “mobile pulpit” interacting with the people running on the “personal trainers”, devices arranged in a circle that preselect the initiates. Once selected, the initiates perform their walk of fame to enter the Human Billboard thanks to “Narcissus”.

 

PLAYGRND

TEAM: ALICEA CHIA, MALAYSIAN, UNIVERSITY OF SHEFFIELD

 

PLAYGRND.

– The revival of spaces within the city through sports

PLAYGRND. is a system that enables users to fully customise or invent a sport according to one’s needs and preferences. It utilises derelict and disused spaces within a city, subjecting them to the possibility of being revitalised or rediscovered.

The sports that take place are highly specific to the spaces found.  PLAYGRND. gives people the opportunity to take part in a different activity or gameplay each time; maintaining the interest in sports.

Through a network of sports enthusiasts, users are able to pair up or play against others of similar skillsets, abilities and interests.  This interaction creates an improved environment for training, as individuals gain a better understanding of the activities that occur, with the aid of augmented reality (AR) equipment and participation with others of similar profiles.

Once a customised order has been placed through the application, users receive a kit, which consists of a modular surface system and AR equipment.  The surface modules that are in the form of tiles do not only act as a base for the creation of a new sport, but also bring the element of customisation one step further by giving users the freedom to manipulate a space to become more versatile and suited to the gameplay.

A REALITY

TEAM: Zi-Yang (Ethan) He – British – University of Sheffield

 

A – reality

How do you define real?

A new world made not of brick or stone, but of 1 and 0 – The information era. We no longer just live in a material world, but a world of digital. A world we start to incorporate with the physical world, with this augmented reality technology.

The incorporation of body and motion had been used in many gaming console, some advance simulation is used as training purposes. This is the base of my proposal.

Blurring the line between what is real and the matrix. Synchronising what you see, feel and experience in the augmented world to the physical world – A new way to reuse existing spaces.

A café in the real world could be a gym in the argument world; while you wait in line could you not be in training? A complete data point implanted, which sync with every muscle in your body with electrical pulses creating a contraction stimulating physical world touch.

The possibility would become endless, systems that allow you to interact in a whole new digital dimension, no longer will we confined to the material world.

 

VirtualTrainer3000

TEAM: Roberto Magnanini, Zuzanna Mariola Gąszczak – Italian, Polish

 

Augmented reality headset for everyday athletes.

Why wasting all that money for a gym subscription? Now, with the VIRTUAL TRAINER 3000, the World can be your multi-disciplinary, super-accessorised and always open personal training space!

Have you ever thought, that this old sofa of yours is coming from your brand new virtual gym and instead of pumping up the fluffy belly – could successfully flatten it down? Do you know that you can eat smart to weigh less? Do you know how many points you score making a backflip while entering your bedroom? Prepare to experience a whole new way of training in the world you already know! Prepare for the VIRTUAL TRAINER 3000! Rule the league tables, share your progress and achievements with the rest of the cloud and download thousands of new contents directly on your improved reality headset. Let your glasses be your personal trainer and transform every single place you visit in a limitless playground to shape your body and train your skills to the extreme! The VIRTUAL TRAINER 3000!

Remember

TEAM: Jessica Ordaz Garcia, Nicole Smolenski, Patrick Bayer, Derek Sommers – Venezuelan, American, American, American – POPULOUS

 

Remember?

“I could tell you how many steps make up the streets rising like stairways ,

and the degrees of the arcade’s curves…

but I already know this would be the same as telling you nothing.

The city does not consist of this,

but of relationships

between the measurements of its space

and the events of its past.

…As this wave from memories flows in,

the city soaks it up like a sponge and expands…

The city, however does not tell its past,

but contain it…”

-Italo Calvino, Invisible Cities

Architecture is permanent and experience is fleeting.

*Architecture is fleeting and experience is permanent

Sporting events are more than just timed brackets of wins and losses.  A match, a season, the Olympics, are all recurring happenings, yet each can’t be relived in the same way again. When design mimics this unattainability, it emphasizes the reality that only the memory endures.

These temporal events live on within the collective memory of those present. The process of this disappearing act is beautifully choreographed – each element of the place disappearing and, in turn, cementing this moment in memory. All physical traces of the event vanish.

THE KEY TO HEALTH

TEAM: Hiroto OTA, Ryo KAWAMOTO, Yu-shi YAMAMOTO, Shohei FUKINUKI – JAPAN – Kyoto University

 

Hello,we now proudly announce our new product for your healthy life-“the Key”.

Surveys show that obesity and overweight have higher rates in rural areas

Because of fewer chances to exercise.

If you are dependent on your car for your daily transport

Or if you don’t get enough exercise…

This product is the solution for you to get into shape

If you go up 15 meters, you will consume 30 kilocalories, and if you reach the top of the 50 meters tower, you will have burnt 100 kilocalories.

At the top of the “Key”, you can relax in the bath with scenic view.

Of course, we pay attention to an environmental conservation.

By using wind and solar power, all electricity you need to use the bath can be generated.

Cooperating with your neighbors, your towers become a part of chains of running course.

You can run at the level of fifteen meter where you are free of cars.

By running for 1 kilometers, you can consume 70 kilocalories.

Why don’t you join the running course?

If you order now, you will save the construction fee by 50%! Don’t miss this valuable chance!

Call us now on XXX-XXXX-XXXX for inquiries!

A STATE IN A STATE

TEAM: Brahic_Thibaut, Brahic_Julien, French, ENSAV&T, ENSAVS

 

A state in a state

We believe that sport and training have to become a daily activity, source of evasion, a place of expression where we can practice alone, with one’s family or even with friends. We think that the physical effort is a social catalyst, which can become an urban and personal practice at the same time.

It then seemed essential to us to decentralize the places of practice and multiply them. We thought about a network of sports pavilions, implanted on an imaginary grid, reachable from home in less than three minutes.

The intention here is to give an easy access to sport. A grid is spread out in the urban mesh without any limits, it is flexible regarding to the different cities and densities. It is then no longer a huge centralised pole but it’d rather be a hundred small ones.

Each pavilion is thought in this same generic logic : a grid of prefabricated elements, able to adapt the indoor sport pavilions to the sites and their needs. It is a kind of unlimited regression.

In the idea of neutrality, these boxes are autonomous volumes, spread out in the territory in an abstract way, freed from the constraints of the existing urban shapes.

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