Introduction

Non Architecture Competitions aims to find unconventional and unexplored design solutions in the field of architecture. The second phase of competitions is structured in 9+1 themes: a Research Ecosystem with the purpose of exploring each theme from different perspectives. All competitions have their focus on tackling the big issues of tomorrow, by seeking nontraditional approaches in the architect’s work. 

We are publishing one book for each theme of competitions where we will compile the best projects but also a series of material that talks about each topic, a  Research Ecosystem to create an ongoing conversation.  

Theme Five closed on 31 October and the projects from the winners, honorable mentions and editorial picks of the three competitions (META CITY, INFINITE LABYRINTH, VIDEOGAME ARCHITECTURE) will be included in the book. This call for materials has the purpose to collect relevant contributions regarding this topic and are necessary for the book on Virtual.

The aim of the Virtual set of competitions was to develop design proposals that explore this theme from different perspectives.

 

Topics (Short version, download the full call below)

Virtual Reality technology made it possible to immerse and experience worlds and environments previously unthought of. Virtual environments aim to temporarily transport us to another reality – unbuilt designs, foreign lands and imaginary scenarios.

The importance of the use of advanced technologies, such as the likes of virtual reality in the scene of architecture is becoming increasingly dominant as a medium for the representation of architectural design. This means of representation can have two purposes: a simulation of physical architecture or a functional virtual place.

When we refer to “virtual” is not only virtual reality, that’s only one sense of reality simulation. Virtual starts the moment someone stopped seeing code and started seeing a designed user interface. Everything from there on is virtual and everything from there on can be designed to appear to
the end-user in a visual form. That includes how social media works, videogames of all ages, apps, software, websites and so on.

 

Materials guidelines

The call for materials defines the field of interest of Virtual and produces a context in which to situate contributions.
Contributions can be uploaded in the form of:
+ ESSAY: a brief composition that describes, clarifies, argues, or analyzes a subject.
+ INFOGRAPHIC: a visual representation of information or data, e.g. as a chart or diagram.
+ PHOTO ESSAY: an account of something told predominantly through photographs, with some accompanying text.
+ ILLUSTRATION(S): a visualization or a depiction of a subject, such as a drawing, sketch, painting, or another kind of image, using a graphical representation.

 

Materials details

+ For the ESSAY: Your paper must be submitted in Microsoft Word (.doc or .docx) format using the below format: must be between 500-1000 words in A4 papers with a Calibri font of 10 pt. A good reference comes from Academic Conferences and Publishing International.
+ For the INFOGRAPHIC: All the data must have provided sources and proof checked. This must also be submitted in A4 papers and in a Microsoft Word (.doc or .docx) format. A good reference comes from the Office for National Statistics.
+ For the PHOTO ESSAY: A series of photos with the title and subtitle of the project. An introduction to the work with a maximum of 300 words in a Calibri font of 10 pt. For each shot, a caption is needed. This must also be submitted in A4 papers and in Microsoft Word (.doc or .docx). All photos must be taken by the author. A good reference comes from the Times magazine.
For the ILLUSTRATION(S): A drawing or a series of drawings with the title and subtitle of the project. An introduction to the work of maximum 300 words in a Calibri font of 10 pt. For each drawing, a caption is needed. This must also be submitted in A4 papers and in Microsoft Word (.doc or .docx). All work must be done by the author.

 

Submission details

All the submissions must be electronically sent to the editor of NON ARCHITECTURE UNTIL 28th of February to daniela@nonarchitecture.eu. Accepted proposals will then be published in our book by the editorial board.
Submissions must be written in English.

28 February – Submissions Close
6-7 March – Notification of Acceptance
March 2022: Expected Book Release

Please ensure your materials are carefully proofread and checked before sending.
By submitting a document you declare the paternity of the material submitted and you give rights of publication to NON ARCHITECTURE. All the articles selected will be published indicating the author’s name. Small changes might be operated by the Non Architecture Team to make the submission a better fit for the publication.

 

THE NON ARCHITECTURE COMPETITIONS TEAM WISHES YOU THE BEST OF LUCK, CONFIDENT THAT YOU WILL APPROACH THE CONTEST WITH ALL YOUR CREATIVITY AND INNOVATIVE MIND.

This call is not a competition, it serves solely for gathering research and offers a publication possibility in exchange. Participation is free of charge.

DOWNLOAD THE VIRTUAL THEME BROCHURE HERE

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