This project examines the role pathways play in allowing for graphic and spatial indeterminacy. In a 2D graphic, compositional circuitry allows the eye to wander without resting on a subject.
This same effect can be achieved in the architectural form by negating the notion of destination. Just as the graphic circuit resists fixation, the Wanderloop promotes free but bounded movement without a hierarchy of spaces.
The walled complex stands as a microcosm of the city and resists its stimuli at the same time. While in the outer ring, one can observe the surrounding street and water environment behind a protective screen. In the inner ring there is no visibility in or out. This zone emphasizes the bay below and the sky above.
I see architecture as the practice of building systems. Every system should be constructed to achieve some defined end, in the design process this is the building concept. In the best buildings, the location, form, and activity all speak to this concept and hopefully make it apparent just through physical experience.
Although architecture should ultimately be about the people who are going to inhabit it, I think that this process can also take place in the arts. The artist has a reaction in mind for the viewer and when every element of the work supports that, the project has succeeded. What the user is to architecture, the viewer is to the work of art.
When I take photographs, I make sure nothing is extraneous. Either a visual element works for the meaning or detracts from it. When nothing is out of place I consider the picture to be whole and immersive, allowing the viewer to enter the world I depict. I think my best designs also work in that way.
All text and images are courtesy of Jordan Walters. View more of his work Here.