COMPETITIONS ON NON-A.COM

VILLA ON THE MOON

VILLA ON THE MOON

The challenge is to conceive a visionary concept for a residential villa on the moon, set in the year 2050.

RE-DRAW: VILLA SAVOYE

RE-DRAW: VILLA SAVOYE

The “Re-Draw” competition aims to develop one visual to ‘represent’ an iconic architecture with absolute freedom.

ARCHI-HACK: PANOPTICON

ARCHI-HACK: PANOPTICON

Participants of this competition are asked to create a design concept for repurposing a panopticon.

<b>MEDITATION ROOFS</b>

MEDITATION ROOFS

Design an innovative rooftop that actively endorse the practice of mindfulness in an urban setting.

<b>CYCLIST HOUSE</b>

CYCLIST HOUSE

EVALUATION ONGOING: Design an innovative housing solution to promote and celebrate the cycling lifestyle.

<b>HIMALAYAN THERMAL BATH</b>

HIMALAYAN THERMAL BATH

WINNER ANNOUNCED: In this competition, we invite participants to come up with visionary concepts for a Thermal Bath in Himalaya – only 1 drawing, with absolute freedom of scale.

<b>MARKET 2.0: CIRCULAR ECONOMY HUB</b>

MARKET 2.0: CIRCULAR ECONOMY HUB

WINNERS ANNOUNCED: In this competition, we challenge participants to create visionary concepts for a market that integrates the principles of circular economy. Absolute freedom of scale, site or program.

<b>THE GOLDEN TICKET</b>

THE GOLDEN TICKET

ONE TICKET. ALL COMPETITIONS. FOREVER. Access to all running competitions, present and future. Discover more!


PAST COMPETITIONS

THEME SERIES

<b>LONDON VERTICAL FARM</b>

LONDON VERTICAL FARM

Participants are asked to come up with visionary concepts for a vertical farm in the urban context – only 1 drawing, absolute freedom of scale.

<b>WASTE PAVILION</b>

WASTE PAVILION

The participants are asked to come up with visionary concepts for a pavilion built entirely with reused materials and absolute freedom of scale, site, or program.

<b>ARCHI-HACK: OIL PLATFORM</b>

ARCHI-HACK: OIL PLATFORM

The participants are asked to repurpose an oil platform by following the requirements of the brief and one axonometric projection to represent it, with absolute freedom.

<b>POST-NUCLEAR POWER PLANT</b>

POST-NUCLEAR POWER PLANT

This competition's participants are asked to develop creative proposals for Japan's decommissioned Fukushima Daiichi Nuclear Power Plant.

<b>POWERLESS CITY</b>

POWERLESS CITY

Participants are asked to propose conceptual ideas for a scenario where no global energy grid exists and cities, buildings, units, or single individuals have to be entirely energy independent, either through renewable energies or creative new ways of producing and storing it.

<b>VIDEOGAME ARCHITECTURE</b>

VIDEOGAME ARCHITECTURE

Participants are asked to either design a new building/level within the context of an existing videogame or translate their favorite videogame into a real-life building.

<b>META-CITY</b>

META-CITY

Participants are asked to design a visionary concept for an urban block that responds to the requirements of the metaverse environment and one axonometric projection to represent it, with absolute freedom of interpretation.

<b>INFINITE LABYRINTH</b>

INFINITE LABYRINTH

Participants are asked to design a labyrinth on a floorplan – with a specific size and entrance points.

<b>HONG KONG DRONE PORT</b>

HONG KONG DRONE PORT

In this competition, we encourage participants to develop visionary concepts for a drone port – only three drawings, absolute freedom of scale, or program.

<b>STREET OF TOMORROW</b>

STREET OF TOMORROW

In this competition, we encourage participants to reimagine the urban space by designing the street of tomorrow – Only two drawings, absolute freedom of scale, site, or program.

<b>SPACECRAFT DESIGN</b>

SPACECRAFT DESIGN

The “Spacecraft Design” competition aims to develop one drawing to communicate a conceptual design.

<b>MANHATTAN WILDSCRAPER</b>

MANHATTAN WILDSCRAPER

In this competition, we encourage participants to develop visionary concepts for a green skyscraper – Only three drawings, absolute freedom of scale, and program dimensions.

<b>RE-NATURE ROME</b>

RE-NATURE ROME

In this competition, we encourage participants to develop visionary concepts to reinvent an urban hotspot for biodiversity within and beyond urban parks – only two drawings, absolute freedom of scale, or program.

<b>REMOTE WORK CABIN</b>

REMOTE WORK CABIN

The Remote Work Cabin is a design competition developed to explore the creative potential of architectural design through one of the most iconic architectural drawings: the axonometric projection.

<b>AMSTERDAM CYCLING BRIDGE</b>

AMSTERDAM CYCLING BRIDGE

In this competition, we ask participants to design a cycling bridge in the context of Amsterdam, an effective connection over the river Ij for pedestrians and cyclists – 1 design expressed in 3 drawings.

<b>WATERLESS WORLD</b>

WATERLESS WORLD

In this competition, we encourage participants to devise visionary concepts for life in a scenario of extreme water scarcity – Only two drawings, absolute freedom of scale, site, or program.

<b>AXO BATTLE: WATER PARK</b>

AXO BATTLE: WATER PARK

The 72h Axo Battle is a design competition developed to explore the creative potential of architectural design through one of the most iconic architectural drawings: the axonometric projection.

<b>FUTURE PUBLIC SPACE</b>

FUTURE PUBLIC SPACE

In this competition, we encourage participants to devise visionary concepts for an alternative public space that embraces today’s challenges – Only two drawings, absolute freedom of scale, site, or program.

<b>2020 MONUMENT</b>

2020 MONUMENT

In this competition, we ask you to design a monument, architectural structure, piece of public art, or new program that questions the function of a memorial in 2020 – Only one axonometry, absolute freedom of scale, site, or program.

<b>FLOORPLAN BATTLE: LIVING TOGETHER</b>

FLOORPLAN BATTLE: LIVING TOGETHER

The “48h Floor Plan Battle” competition aims to develop one drawing to communicate an architectural design. The participants are asked to draft one floorplan with absolute freedom of interpretation, technique, and level of abstraction.

<b>HEALING: Alternative Designs for Quarantine Cities</b>

HEALING: Alternative Designs for Quarantine Cities

In this competition, we ask you to to come up with visionary concepts for alternative urban life concerningD-19 emergency – Only three drawings, absolute freedom of scale, site, or program.

<b>SOCIAL DISTANCING</b>

SOCIAL DISTANCING

This competition calls for alternative housing models to disrupt the real estate market in prolonged social distancing. We ask for a creative approach to architectural design, departing from a given user, program, and extension.

<b>FLOORPLAN BATTLE: PANDEMIC SOCIETY</b>

FLOORPLAN BATTLE: PANDEMIC SOCIETY

This is a competition where the time limit stimulates your creativity. The aim is to present a 48 hours response to the given challenge, with an extreme focus on building function, creativity, criticality, and innovation.

RE-DRAW SERIES

<b>RE-DRAW05: NAKAGIN CAPSULE TOWER</b>

RE-DRAW05: NAKAGIN CAPSULE TOWER

JURORS EVALUATION ONGOING: The “Re-Draw” competition aims to develop one visual to ‘represent’ an iconic architecture with absolute freedom of scale, technique, and level of abstraction.

<b>RE-DRAW04: CENTRE POMPIDOU</b>

RE-DRAW04: CENTRE POMPIDOU

The “Re-Draw” competition aims to develop one visual to ‘represent’ an iconic architecture with absolute freedom of scale, technique, and level of abstraction.

<b>RE-DRAW03: FALLINGWATER</b>

RE-DRAW03: FALLINGWATER

The “Re-Draw” competition aims to develop one visual to ‘represent’ an iconic architecture with absolute freedom of scale, technique, and level of abstraction.

<b>RE-DRAW02: GUGGENHEIM NYC</b>

RE-DRAW02: GUGGENHEIM NYC

The “Re-Draw” competition aims to develop one visual to ‘represent’ an iconic architecture with absolute freedom of scale, technique, and level of abstraction.

<b>RE-DRAW01: CASA DA MÚSICA</b>

RE-DRAW01: CASA DA MÚSICA

The “Re-Draw” competition aims to develop one visual to ‘represent’ an iconic architecture with absolute freedom of scale, technique, and level of abstraction.

FUNCTION COMPETITIONS

<b>DYING: Alternative Designs for Cemeteris</b>

DYING: Alternative Designs for Cemeteris

The “Dying” competition aims to develop design proposals for the cemetery typology, intended as a space – either material or immaterial – where we bury, honor, or remember the dead.

<b>BUYING: Alternative Designs for Shops</b>

BUYING: Alternative Designs for Shops

The “Buying” competition aims to develop design proposals for the shop typology, intended as a space – either material or immaterial – where goods or services are available to the public.

<b>LEARNING: Alternative Designs for Universities</b>

LEARNING: Alternative Designs for Universities

The “Learning” competition aims to develop design proposals for the university, intended as a space for higher education, training, and teaching on all levels and disciplines.

<b>THINKING: Alternative Designs for Offices</b>

THINKING: Alternative Designs for Offices

The “thinking” competition aims to develop a design proposal for the office typology, intended as a space to process, organize and generate information. In other words, a place for mental work.

<b>DANCING: Alternative Designs for Clubs</b>

DANCING: Alternative Designs for Clubs

The “dancing” competition aims to develop design proposals for the nightclub typology, intended as a place to experience entertainment about music: listen, perform, and dance.

<b>EATING: Alternative Designs for Restaurants</b>

EATING: Alternative Designs for Restaurants

The “Eating” competition aims to develop a design proposal for the restaurant typology, intended as a place to prepare and consume food.

<b>SHOWING: Alternative Designs for Museums</b>

SHOWING: Alternative Designs for Museums

The “Showing” competition aims to develop a design proposal for the museum typology, intended as a place of display for objects and concepts of interest.

<b>TRAINING: Alternative Designs for Sport Facilities</b>

TRAINING: Alternative Designs for Sport Facilities

The “Training” competition aims to develop a design proposal for the sports facility typology, intended as a place where physical activity and sports entertainment can occur.

<b>MAKING: Alternative Designs for Sport Factories</b>

MAKING: Alternative Designs for Sport Factories

The “Making” competition aims to develop a design proposal for the factory typology, intended as a place for creating and processing goods of any kind.

<b>SLEEPING: Alternative Designs for Hotels</b>

SLEEPING: Alternative Designs for Hotels

The “Sleeping” competition aims to develop design proposals for the hotel typology, intended as a place to sleep.

NONA AWARDS

<b>NONA AWARD 2022</b>

NONA AWARD 2022

We want to reward innovative and experimental projects with an award organized into three categories – Architecture & Interior, Urban & Landscape, and Aspatial & Virtual.

<b>NONA AWARD 2021</b>

NONA AWARD 2021

We want to reward innovative and experimental projects with an award organized into four categories – Urban, Landscape, Architecture, and Aspatial.

OTHER COMPETITIONS

<b>AI COMPETITION: COLUMNS OF TOMORROW</b>

AI COMPETITION: COLUMNS OF TOMORROW

We’ve decided to hold a free competition to create the hideous AI-generated columns. So, fire up your favorite Generative Adversarial Network (GAN) and let your imagination run wild!

<b>AI ARCHITECTURE: FUTURE TOILET</b>

AI ARCHITECTURE: FUTURE TOILET

We’ve decided to hold a free competition to create the hideous AI-generated toilet. So, fire up your favorite Generative Adversarial Network (GAN) and let your imagination run wild!

<b>AI ARCHITECTURE: HORRIBLE HOUSES</b>

AI ARCHITECTURE: HORRIBLE HOUSES

We’ve decided to hold a free competition to create the hideous AI-generated house. So, fire up your favorite Generative Adversarial Network (GAN) and let your imagination run wild!

<b>GOT: ARCHITECTURE XXI CENTURY</b>

GOT: ARCHITECTURE XXI CENTURY

The “GOT: Architecture XXI century” competition aims to reconceive the fictional settings of Game of Thrones as contemporary architectural masterpieces.

<b>WAR CITIES</b>

WAR CITIES

The “WAR CITIES – Utopian and Dystopian Visions” competition aims to develop one image that represents the built environment in a war scenario.

<b>COMMUNITY 2050</b>

COMMUNITY 2050

Community 2050 aims to gather reflections and design inputs for more sustainable and equitable progress of cities.

<b>REVIVING MINES: SHANDONG PARK</b>

REVIVING MINES: SHANDONG PARK

Participants in the competition are asked to develop creative proposals that would go beyond standardized models for development, informing local authorities of new ways to approach such a project.


MEET THE WINNERS

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