The Autonomous Narrative City of Dark Souls
Name: Jialiang Huang
Institution / Company: Cornell University
-HONOURABLE MENTION of Videogame Architecture: 2 Drawings Competition
The game Dark Souls is a fantasy setting RPG. Players started the game as their customized character, following the game map, and found themselves in a decaying kingdom. The game presents its obscured story by interaction with minimalistic elements. My experience with the game’s encounters, actions, and game narrative, is incarnated into architecture forms in this project. The project’s design uses typological studies to reinterpret the structure of Dark Souls and extract the person’s unique experience and understanding of the media and develop new spaces. Through the analysis of the narrative structural attributes and rhythm, the connection of points, lines, and surfaces in each story chapter is restructured into an integrated space.
These spaces are not places where the old story would perform, but places where new stories would generate through people’s interaction. I imagine it would be an autonomous urban structures where new social interaction will be encouraged to be performed. Thus, the systems are layout in a circular plan where the people have the freedom to navigate the narrative spaces without the hierarchical restrictions. I hope to use the silent architectural narrative in Dark Souls as a tool of architectural design, giving people a free and autonomous space.
#infrastructure of the virtual city #autonomous #uoptian #typologies #metempsychosis