Name: Corentin DUBREUIL

Nationality: French

Institution / Company: DUBREUIL DESIGN


Name: Charlène PINARD

Nationality: French


Name: Sara OBSER

Nationality: French


Name: Benoît VAULEON

Nationality: French

Institution / Company: Benoît Vauléon Architecte


-HONOURABLE MENTION of Videogame Architecture: 2 Drawings Competition


We choose to represent the complexity and interconnection between the real and virtual world by anchoring a new level into the videogame Manifold Garden.

We reinterpreted the cube, an emblematic element of the game, to describe these two worlds using the notion of inside (real world) and outside (metaverse).

Inside the cube, the Möbius and trees, are the result of an accumulation of all the knowledge and resources of the humanity since its existence.

The external faces of the cube allow an exchange of data between the two worlds with the metaverse taking root in the real world.

The membrane, with its printed circuit pattern, is an unconscious and porous border surrounding an infinite city of data embodied by the towers. These ones are all interconnected.

As a result, the player can explore this Data architecture by travelling from one tower to another using staircases and enlightened portals. 

The lights are a metaphor of all the emotional possibilities offered by the metaverse. On the contrary, the repetitive and networks connoted architecture are a way to show its possible dehumanisation.

At the end, this recreated level offers a journey with multiple issues leading to an emotional and sensitive experience.


#Graphics and aesthetics #Governance of the virtual space #Infrastructure of the virtual city #Limitation and boundaries #Access to information and education


Jury Comments

– Pico Velásquez

Interesting concept for a full metaverse integration which may offer valuable complexity and interconnection between the real and virtual world using a video game


– Sofie Hvitved

Interesting idea to represent these two worlds utilising the concept of inside (the physical world) and outside (the metaverse) with repetitious and network-connoted design as a means to demonstrate their potential dehumanisation. Excellent design and well-conceived concept..

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