Museum of Fantasy


Name: Koko Li

Nationality: Taiwanese & HongKonger

Institution / Company: @odd_builds @kko___li


-HONOURABLE MENTION of Videogame Architecture: 2 Drawings Competition


Surrealism challenges the design principle of ‘form follows function’.

Superliminal (2020) is a first-person puzzle game using optical illusions which allows the players to scale the objects to build ‘connections’ to fill up the gaps or and to reach to different levels in order move forward. As well as placing an object on a button to open the door to the next room. Therefore, the aim for the players is to figure out how to ‘complete’ the architecture.

The objects are things we are familiar with, such as chess, dices, famous paintings and sculptures, etc. These are how players can create ‘connections’ in the game space, such as stairs, ramps, and bridges. For instance, you can make a huge ramp by scaling up a painting.

Finally, my concept is to redesign the bizarre architecture of the finish scene in order to explore architecture in a new perspective. Rethinking how we can create architectural contexts with different materials as well as showing how videogame architecture unites dream and reality and transform it beyond our imagination.


Jury Comments

– Freaks Architects

We were very sensitive to the idea of surrealism shaking up the “form follows function” motto, very well expressed by efficient and seductive renderings. Museum of Fantasy could really become a great playful game to question architecture at every levels.


– Pico Velásquez

Intricate & surrealistic architecture coupled with a strong vision for the game concept along with well thought out interactive elements.

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