Name: Andrea Trenti
Name: Eleonora Santoro
-HONOURABLE MENTION of Videogame Architecture: 2 Drawings Competition
Can a horror-style platformer characterised by free interpretation have a building simulation DLC? Thinking of the journey in Little Nightmares as a growth path, the answer may be yes. As Six and Nomes re-emerge from the Mole, in an epilogue of redemption for the former and liberation for the latter, the need to rebuild is tangible. Restoring bonds and Home.
They’re going to create their own town and you’re gonna guide them. A new community that should be the opposite of the one they were used to live in. A place full of hope and amusement, dedicated to sustainable development, instead of being focused on mass over-production and greed.
Which path to choose? Galloping towards development or taking your time? Doesn’t really matter, the focus is the balance. Inhabitants, pollution and sustainability should keep their equilibrium. You’ll create the village from scraps of metal and wood, obtained from the Mole wreck, the past getting new life. Choose the type of houses, services and works better suited for your idea of growth. Be careful, the Mole is your warehouse for materials and is gradually falling apart
Welcome to Little Town.
#Interaction between digital and physical world #Raise awareness #Infrastructure of the virtual city #Upcycling #Virtual sustainability