Zelda Legendary Entity Experience Hall
Team
Name:Zinuo Chen
Nationality:Chinese
Institution / Company:School of Architecture, Southwest Jiaotong University
Name:Dian Rui
Nationality:Chinese
Institution / Company:Tongji University College of Architecture and Urban Planning
Name:Guanyu Zhou
Nationality:Chinese
Institution / Company:School of Architecture and Urban Planning Chongqing University
-FINALIST of Videogame Architecture: 2 Drawings Competition
This design is based on the game mechanism of Zelda · Wild Breath, expands and forms the architectural design mechanism, devotes to presenting the physical Zelda game space, and further enriches the player experience on the basis of restoring the game. In the design process, space translation and space composition design techniques are mainly used to extract the characteristic space and elements in the game and translate them into architectural space according to the level logic, and then use space composition to design the game level and architectural modeling with the special functions of physical games. On the macro level, this design is committed to creating new landmark buildings, hoping to have a certain impact on the cultural development of surrounding cities; At the same time, considering the growth of the building, it can continue to grow along the tower, providing the fun of game exploration for players; Combining the interaction between architectural space and VR reality, taking real scene enhancement as the core of the game, integrating virtual and reality, to create a unique game experience.
#Zelda #Spatial Translation #Physical Game