TEAM: Justin LAUKai Hin LAW – Hong Kong – University of Liverpool – University of Nottingham

‘The Collaborative Homes’ challenges the coexistence between factories and megacities. Through the renovation and transformation of concrete apartment complexes into personalised home studios, the residents become free to express and manufacture their own creations.

Using Hong Kong as a testing ground, the aim is to manufacture connections and produce relationships to aid secluded communities caused by repetitive workstyles. The freedom to create and collaborate in home studios provides opportunities to socialise, share interests and learn new skills. The scheme will progressively form residents of the apartment complex into a collective community that is free to share and help. Furthermore, rejuvenating urban disused alleyways and encourage community craftsmanship in an otherwise secluded and mechanised production realm.

The system begins with the people – socialising and sharing interests and ideas. They work with one another or as individuals in their home studios to prototype and manufacture anything of personal interest. From fashion and beauty to food and beverages, the possibilities are endless. Products are advertised and made to order on the internet and delivered through the “vertical dispenser” for collection by the buyer.

‘The Collaborative Homes’ aims to reintroduce the people back into the factory, envisioning a world where LIVING and MAKING coexist.


TEAM: Francesco Catemario di Quadri – Swiss/Italian/Portuguese – Architectural Association School of Architecture

The Infinite Pursuit of Pleasure

In the pursuit of infinite pleasure, this ideal cybernetic network between man and machine guides the manufacturing of new public spaces through taxed inevitable quotidian consumption. This relationship allows the fabrication of new public spaces that solicit hedonism and enjoyment as a form of illusive liberation from the miserable shackles of capitalism. Through such, our forms of societal production and consumption become one and the same; the expend in consumption of branding, and through it, brand and advertise to earn – an endless cycle of permanent enjoyment. These endlessly transforming and expanding spaces host different programs collectively and democratically decided upon by consumers, entitled to all decision making processes through the consumption of the products of the sponsors of these fabricated “bubbles” of hedonism, that can be automatically assembled anywhere, literally. Redefining not only our perception of public space, this “realizable” critique (keeping in mind that if you taxed Tesco consumer revenue only 10% you could build 7 new Shards), explores our new means of production through consumer-culture as well as democratically including any consumer willing to consumer, entitling him to the decision making processes of his new public spaces.


TEAM: Frixos Petrou (Cyprus) Studio Miessen – Sofia Nikolaidou (Greece) University of Pennsylvania School of Design – Emeline Dussaucy (France) VenhoevenCS – Matteo Novarino (Italy)

spaces of intellectual production

In the past, the factory was understood as the driving force of a territory; in contemporary western cities, the spaces of production have shifted to occupy the city at large, and by extent, the totality of everyday life. While work was once divorced from leisure time, young people’s precarious lifestyles draw no such distinction. Our cities, however, do not reveal this: the factory is always elsewhere – but can anyone say that urban centers are not productive?

The majority of people in the west nowadays are employed in the tertiary sector, producing services instead of physical objects. Internet and tele-working have completely changed the idea of productive space, leading to a totally new way of working and communicating, radically changing the concepts of space, time and distance. We are constantly doing, we are constantly working – yet to the factory worker of the early 20th century it would seem that we are always taking a break.

This project is an examination of the conditions under which intellectual and immaterial labor takes place for a new generation of young workers. By examining the spatial condition in which this very competition proposal was produced we ask: what is our factory like?


TEAM: Aleksei Snetkov – Katya Shomesova – Russia – MArhI Moscow Institute of Architecture

rule #1

rule #2

rule #3

rule #4

rule #5
be a part.

Today, technology of production improves all the time, to keep up you have to be changing as well.
Do you want to be a part of that change?
We offer a system. of railroad carts where one is filled with production lines that are needed, which can be modernised when needed.
Production is possible on-the-go, since a set of carts creates a long conveyor strip.
system. allows to make wast production lines when there are several adjacent railroad tracks.
everything is movable to any place.

this is system.

be a part.


TEAM: Federica Fogazzi – Matteo Pavanello – Italy

“An architectural reflection upon giant robots”

They arrived huge and unexpected. And they were hostile.

Colossal monsters from the stars, ready to conquer another planet. Ours.

Humanity joined together for the first time in history. All the resources to build machines that could fight the monsters. By the time they were ready, it was too late to remember the pre-war civilization.

Cities and countries were lost. The survivors moved to the edges of the world, seeking refuge and protection around the center of production of our weapons.

The Monolith, the only factory of this future, is the house of the Robot. The entire human knowledge is concentrated in these buildings to fight the last battle for survival. They are the last temples humanity generated; the house of new gods.


TEAM: Sam Coulton (British) Bartlett School of Architecture – Fin Charleson (Swedish) – Manchester School of Architecture

Capitalising Upon Increasing Activity Within the Upcycling Home Furnishings Market

“Dear Investor,

A new opportunity awaits you on the beautifully dramatic Dover coastline. Set amongst the chalky headland of South Foreland, Blue Bird Tower is the Headquarters of Cycle-UP Ltd. With your support and our contacts in the flat-pack furnishings industry, we can ‘Up-Cycle’ your portfolio to new financial heights!”

Our submission for Making, draws upon the phenomenon of do-it-yourself furniture up-cycling, epitomised by the myriad of online tutorials currently available. Capitalising on this trend, South Foreland Upcycling Tower facilitates the monetisation of this process – commenting upon what could be to come, or indeed what might already lurk, behind the seemingly innocent culture of thousands of web-viewing hipsters re-creating their own ‘unique’ Nordic flat-pack piece; upgrading it at their own expense.

South Foreland Upcycling Tower is unashamedly dystopian; we have taken the standard model of Mass Production and literally up-ended it, allowing the ‘Making’ to take place on ‘Mass’ elsewhere. The process’ input at the base/port brings containers, a selection of veneer-clad chipboard parts into the Tower – the primary service core – which itself allows for transferal of goods between Assembly, Workshop and Studio’s; where the process of ‘Up-Cycling’ is recorded and streamed across Europe from the Broadcasting Centre.


TEAM: Zuzanna Gąszczak (Poland) – Roberto Magnanini (Italy)

stackable manifacturing blocks for highly customized production

make make make
make the goods.

do you want to have something?
like from your imagination,
like from the shop,
like your neighbours have,
like you have seen somewhere,
like you have never seen before?

have you missed the opportunity to buy it?
was it too expensive?
or looking too cheap?
was it not existing till now at all?

in every city,
or a village,
on the ground
standing is a unique factory of the future days
the personal one
where the idea takes place

modular cubes in towers
processing materials
producing from the thought,
the idea
the final product in parts
to fit in a box, from the box, post box, car box,
your home.
every time you need you can produce what you need.


from the idea to the product
through the personal factory
composed of cubes stacked
vertically to fit the process
led only by machines used to
produce what you want & need.
every time the set of machines
changes composing the process
for the particular products
wanted and ordered by you


TEAM: George Grigoriadis – Dimitris Chatzinikolis – Iliana Papadopoulou – Georgia Skartadou – Vasilis Aloutsanidis – Greek – Aristotle University of Thessaloniki

…the land of pure emotions that drive subjects further…

Ephemeralization is the ability of technological advancement to do more and more with less and less until eventually you can do everything with nothing.

(R. Buckminster Fuller)

Year XXXX. Countless years of advancement has led to a new reality. A new type of human has emerged  through ephemeralization. Homo Ephemeralis is this new type. A human(?) that has the ability to do all with nothing, perceiving dimensions with an unknown to us way and producing the items he needs only with his mind. The production facility and assemble line now takes a different meaning.

This non material society creates new types of need. Need for psychological and sensorial interaction in order to allow homo ephemeralis to be functional. A functional-fictional machine that produces and perceives its items, a new type of machine.

Now the production line is a just a function to make homo ephemeralis live with its capabilities. Our production spaces  are sensotopes, places where the subjects have the chance to learn and control their emotions.

Sensotopia, the land of pure emotions that drive subjects further…


TEAM: Anna Barbieri -Anna Hagen – Austria

A Skyscape of Factories

CLOUD 5.0 is a factory design for the new age, an industrial revolution yet to come. Throughout the past industrial revolutions, the smoke and clouds emerging from factory chimneys transformed from a physical to a digital symbol of progress: 1.0 – an industrial revolution based on water and steam; 2.0 production lines and conveyor belts; 3.0 computer-integrated manufacturing led to 4.0 integration of digital information and communication technologies. CLOUD 5.0 combines all previous achievements and inaugurates the manifestation of the metaphor. It is a factory travelling in the sky, constantly receiving, producing and distributing goods.

The operating system used is IPC – Idea Production Consumption. Based on environmental water cycles, ideas and concepts evaporate as creative mist into the atmosphere. CLOUD 5.0 collects these idea particles and integrates them in a continuous production line while transporting them to the places of demand.  The precipitation of produced goods distributes the products to the final consumer in any part of the world. Our globe will be spanned with physical factories that determine total availability.



Nowadays, the factory is considered to be a traditional building where the creation and the processing of goods of any kind are taking place.  Its concept is very restricted and gives us the sense of a boring procedure that is carried out into a place with limits. The aim of our project is to give a different meaning to the factory typology and transfer the creation in a place without borders.

So, the “KEEP CHARGING” is referred to the production of electricity just by walking. The project contains power chips that are located in the shoes and a special designed backpack. While walking, the chips are synchronized to the battery into the backpack and the battery is charging wirelessly. Thus, we can use that energy for charging our mobile phone or other electrical devices.

The process has a more playful perspective and becomes much more approachable,  by taking a walk or running in the city and charging at the same time the battery that is placed in the special designed backpack.

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